vampire clan der - will refrainDer Tatortreiniger — Staffel 7. Dabei handelt es sich um Blutlinien, die alle auf einen gemeinsamen Gründer bei den Hauptclans werden sie Vorsintflutliche genannt zurückzuführen sind und alle gemeinsame Eigenschaften, Disziplinen und Hintergründe aufweisen. Die Ausstattung war edel, die Inszenierung hatte dank Peter Medak , der den Piloten und die erste Episode umgesetzt hatte, einen geradezu filmischen Look, die Effekte werden bewusst kurz gehalten und fallen daher heute nicht negativ auf. In der Welt von Vampire: Zu den Änderungen zählt zum Beispiel, dass sich die Vampire in der Serie auch tagsüber bewegen können, wenn sie genug Blut getrunken haben. Genres Directors Actors Film Reviews: Schauplatz der Serie ist San Francisco. Diese Website verwendet Akismet, um Spam zu reduzieren. Übersicht mit allen Folgen.
Clan Der Vampire VideoClan der Vampire Staffel 1 Folge 2 deutsch german
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ComiXology Thousands of Digital Comics. Shopbop Designer Fashion Brands. In some sects, such as the Camarilla, the creation of new vampires is tightly controlled.
Some only embrace a certain ethnic group, such as the Romani with the Ravnos : Others simply look for certain qualities such as the ability to survive, intelligence, curiosity or artistic talent.
Some create other vampires for power, others for companionship and some are created as fodder for the endless, ancient conflicts, known as the Jyhad, that are central to gameplay.
Vampires in the World of Darkness believe that their race originates with the Biblical figure of Cain. Cain was said to have been cursed by God with a vampiric state for murdering his brother.
The vampires of this canon believe themselves to descend from this Biblical progenitor. It is said that Cain was able to pass on his cursed state to others, thereby, making them like himself only somewhat weaker.
These first childer, known as the second generation, were said to have been made to keep him company, and they in turn made the third generation.
The third were supposedly numbered thirteen and are the semi-legendary founders of the thirteen original clans. When God caused the Great Flood , however, the city was destroyed and Cain disappeared, leaving his Childer to fend for themselves.
The third generation eventually rose up and slew their sires. Cain, upon discovering this, cursed them.
Those who study the mythical vampire origins are called Noddists. According to Noddist mythology there are claims that Cain will return at the end of time to judge his descendants: This event is known as Gehenna, the end of all vampiric races.
Others claim that Gehenna is simply the wakening of the Antediluvians who have returned to feed on the blood of their descendants.
Differing interpretations of the myths divide vampire society. The Sabbat, for example, take the myths quite literally and believe that it is their purpose to defend vampires from the depredations of the ancients.
The Camarilla is more dismissive, either claiming that Cain is nothing more than a myth or metaphor or outright suppressing the myths and their study.
Regardless as to whether or not the myths are true in the context of the game the myth of Cain represents important themes presented in the metaplot such as sins of the father coming back upon his children, the threat of apocalypse, questions of faith, conspiracies, and war of ages.
Golconda is a fabled state of enlightenment that offers vampires a release from their struggle with the Beast. Different editions have gone into different level of detail as to what Golconda is but all agree that it is an elusive and mysterious state and there is very little information in-game or out as to how to achieve it.
The Masquerade , the Masquerade refers to an organized conspiracy primarily orchestrated by the Camarilla to convince the general public that vampires do not exist.
The Camarilla believes the Masquerade is the cornerstone survival strategy for Kindred and fear that without it the kine would rise up and exterminate all the undead.
Prohibitions against exposing the existence of Kindred existed prior to the 15th century in a set of ancient laws known as the Traditions. The First Tradition reads:.
Doing such shall renounce thy claims of Blood. This stricture was not consistently nor as strictly enforced until the Inquisition of the 15th century required it.
During this period vampires were destroyed in large numbers by vampire hunters which largely prompted the formation of a sect known as the Camarilla whose primary purpose was to promote and enforce the Masquerade as a means of survival.
The Masquerade is largely enforced through self-policing, but it is primarily the job of the Prince in Camarilla controlled cities to enforce it.
Princes may use any means at their disposal to ensure vampire society stays hidden and that those who break the Masquerade are duly punished.
Punishments for breaches have a range but are usually draconian in nature due to the seriousness of the Masquerade. Final Death, often by means of a ritualized "Blood Hunt" by other vampires, is not uncommon.
When breaches do occur, the Camarilla takes great pains to repair them. The Masquerade is one of the main in-game points of contention between the two major factions of vampires in the World of Darkness.
While many vampires see the pragmatism in the Masquerade some do not agree with it. For example, the Sabbat do not uphold the Tradition that justifies the enforcement of the Masquerade but behind closed doors even they take some steps to contain breaches.
Vampires in the World of Darkness have a rich, complex, and diverse secret society with a range of ideologies, goals, and backgrounds.
Sects largely divide along ideological disputes surrounding the distribution of power among vampires, the role of vampires in the human world, and the ancient myths that allegedly explain the origins and purpose of vampires.
An important means of social distinction among vampires in this setting is through age. Younger vampires wanting respect and power must prove themselves to their elders.
While ambition can provide a degree of upward mobility among immortals, oftentimes respect comes to those who can prove they can survive.
Vampires organize and divide themselves politically and ideologically into sects which form governing structure for undead societies.
Laws and norms concerning the place of vampires within the mortal world, feeding, the treatment of vessels, vampiric morality, secrecy, feeding grounds, Gehenna and the distribution of power form the basis of these divisions.
The two major sects are the Camarilla and the Sabbat, but there are other sects as well, such as the Inconnu or the Anarchs.
A sect is something a character may choose in-game, though this decision is often chosen for them by their Sire. Defection to one side or the other is possible, but come with great risk, as much of what motivates the Jyhad are the ideological differences between the Camarilla and the Sabbat.
The Masquerade offers the players the opportunity to play in a politically diverse world in which sects rule over all of vampire society.
While many factions and sub-sects exist in the game, the main focus is the conflict between the Camarilla, the Sabbat and the Anarchs. A vampire who rejects all associations with any sect and clan is known as "Autarkis".
The Laibon, called Kindred of the Ebony Kingdom by Western Kindred, are not so much a sect as a cultural group bound together loosely by a powerful spiritual bond to the land and the people of Africa.
The Kindred of the East , while sharing some superficial similarity to the western Kindred, are actually an entirely different variety of supernatural being.
It is widely accepted that there are thirteen clans with thirteen founders, though not all of them are technically Antediluvian.
Some clan founders, such as Giovanni or Tremere, usurped their position via Diablerie. Clans may have a social or political component to them, but a clan is not something a character chooses; it is something they are Embraced into.
Those without a clan are known as Caitiff, and are considered outsiders. The Masquerade introduces the use of 13 clans or major bloodlines in the game.
Through the back story of the game, Antediluvians started a war among themselves, called the Jyhad , and use their clansmen to fight this war for them.
Each Clan and Bloodline has a unique set of powers called Disciplines, and their own set of weaknesses, also unique to that particular branch of vampire.
For example, Toreador within the Sabbat style themselves Toreador antitribu. Some are so different that they are considered different bloodlines manifesting different Disciplines, weaknesses or even a different name.
Lasombra outside the Sabbat are considered antitribu while the Tzimisce outside the Sabbat are referred to as Old Clan.
A Sabbat offshoot of the Followers of Set is known as the Serpents of the Light, and have rejected both the clan founder and his Egyptian origin, in favor of the cultural trappings of Caribbean voodoo.
Bloodlines, on the other hand, either cannot trace their lineage to an Antediluvian founder or are too little in number to be considered a major player in the Jyhad.
Some Bloodlines are considered to be offshoots of existing clans. All bloodlines are treated as exceptionally rare in the game, leaving most of the interactions and story lines centered around the clans.
The Masquerade was ranked 6th in the reader poll of Arcane magazine to determine the 50 most popular roleplaying games of all time.
With a good group, though, it can be an immensely interesting and thought-provoking game, and one of the most effective horror RPGs around.
Despite its tendency to take itself a little seriously, Vampire: The Masquerade has a great deal to offer the more mature and serious gamer.
The game was inducted into the Origins Awards Hall of Fame in The original version was superseded by a second edition in , and a revised edition in The Masquerade game line was discontinued in , at which point it was superseded by Vampire: On March 17, , White Wolf announced the 20th Anniversary Edition, which was published during the Grand Masquerade event in New Orleans on September 15—17, , released to the attendees.
Customers not attending The Grand Masquerade were offered a limited time preorder option. The 20th Anniversary Edition officially revived Vampire: A 5th edition of Vampire: The Masquerade is scheduled for release in early The Apocalypse , Mage: The Ascension , Wraith: The Oblivion , Changeling: The Dreaming , Hunter: The Reckoning , Mummy: The Resurrection , Kindred of the East , and Demon: Although it is an entirely new game, rather than a continuation of the old, it uses many elements of the old game, including certain clan and discipline names and an updated version of the Storyteller rules system.
At the White Wolf Camarilla meeting in October it was decided to re-support this game system both in the official Camarilla fan club and outside to Table Top players.
The Masquerade books and gradually adding more as they were ready for print. From Wikipedia, the free encyclopedia.
This article is about a tabletop game. For the video game, see Vampire: The Masquerade — Bloodlines. Please help improve it by rewriting it in an encyclopedic style.
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